When you attempt to sign a free agent, you'll receive comments from that player's agent explaining what the player wants, whether it's a long-term contract or money. Making trades, signing free agents, and other such front-office duties are a pretty straightforward affair-you can trade up to three players at once, offer contracts to free agents, release players, or re-sign players and extend their contracts. In addition, there's a league news section where you can find out about all the latest transactions or injuries that have occurred over the course of the season. You can also make changes to your coaching options by selecting a primary defense type, as well as your preference for offensive and defensive strategies. After you select your team, you can go through the roster and switch players around or just look at some statistics to see who some of your better players are. Other editable options include the ability to make your own team and players and to adjust rosters before starting the game.and the play editor is probably the best in any football game to date.Īs with any football game, the heart of Madden NFL 2003 is its franchise mode, in which you can take a team through numerous NFL seasons while trying to get to the Super Bowl every year. The defensive play editor is almost identical-it lets you make your own formations and place defensive players just about anywhere on the grid. Finally, you can test the play and make any final adjustments before integrating it into your playbook. Conversely, if you're creating a passing play, you can either use one of the preset routes (such as a post, a streak, or a curl) or create your own route-needless to say, you can create some pretty crazy routes that will undoubtedly make things difficult for the computer- or human-controlled opponent playing zone coverage. If it's a running play, then you can indicate which direction the running back has to go and indicate blocking assignments for offensive linemen and receivers. When you're done setting up the formation, you can go into the create-a-play option and decide whether it will be a running or a passing play. In addition, you still need to have the proper number of players at the line of scrimmage, so there are some limitations put in to accommodate the rules. You can move the receiver, tight end, and running back circles almost anywhere on the grid, which gives you the opportunity to create some really weird-looking formations, but you can only move the quarterback in a line perpendicular to the center. Basically, you'll be presented with a grid and a series of circles representing the players on the field. Like with most other playbook editors, you can scour various playbooks from coaches around the league and pick plays that you'd like to add to your own repertoire, but this option also gives you the ability to create your own unique formation, and from that you can create an entirely new play. If you're relatively knowledgeable about the sport of professional football, then you'll want to check out some of the customizable options, namely the playbook editor, before jumping into a game. The franchise mode has an incredible amount of depth the minicamp minigames are incredibly fun. The franchise mode has an incredible amount of depth the minicamp minigames are incredibly fun and the play editor is probably the best in any football game to date. The PlayStation 2 version of Madden NFL 2003 has the distinction of being the first console version of Madden football to go online, and while that adds a significant amount of replay value to the game, most will probably find that the other modes in the game are more entertaining.
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